Or, at the very least, doing something so radically different with the original idea it becomes special in its own right.Įnter Panzer Dragoon: Remake. A good remake, in my opinion, is one that injects life into an old idea while keeping sight of what made the idea special in the first place. A remake can do a lot of things, both good and bad, and the discussion for how faithful a remake should be is a relevant one in the face of games that barely do more than make new art and graphical assets being the most successful remakes on the market. I won’t spiel too long about their worth, or their reason for being, but I will put a fine point on one aspect of their existence: what they bring to the original game. Remakes are a common sight in the modern age. Without a leaderboard or any means of memorializing your best runs, there’s little reason to go back more than once or twice.Review code provided by Forever Entertainment. Then again, once you do finish it, there isn’t much more to do except replay it on hard mode, which is more taxing but not necessarily more satisfying. The campaign is short – I finished my first run on normal difficulty in about 70 minutes – but that doesn’t take the sting out of getting to the last level and losing all your progress. If you don’t, it’s game over and you’re back to the beginning. There’s no mid-level checkpointing, but if you have a credit you can restart the level you died on. You can earn extra lives or “credits” at the end of each level, depending on your performance specifically, your accuracy, how many enemies you shot down, and how many got away. That’s because even though Panzer Dragoon was made for the Sega Saturn it’s built like an arcade game: you have two shots to fly and shoot your way through its seven levels. “But yes, I did say it’s less than two hours long.
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